College of Death Cup
24.11.2024

 

    Jeder Trainer erhält 1.150k um sein Team fürs Turnier zusammen zu stellen.
    Davon sind 11-16 College-Spieler anzuheuern
    Jeder Spieler Darf vor Jedem spiel Zwei Primary Skill Wählen und je eine Spielr geben, der noch keinen bekommen hat.
    , in runde 2 Darf einer ein Secondary Skill sein

    Colleges of Magic

    College of Fire

    Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
    0-16 Linemen 70,000 Dwarf Blocker Lineman 4 3 4+ 5+ 10+ Block, Tackle, Thick Skull GS A
    15,000 Gnoblar Lineman 5 1 3+ 5+ 6+ Dodge, Right Stuff, Sidestep, Stunty, Titchy A G
    50,000 Khorne Marauder Lineman 6 3 3+ 4+ 8+ Frenzy GM AS
    0-4 Blocker 70,000 Chaos Dwarf Blocker 4 3 4+ 6+ 10+ Block, Iron Hard Skin, Thick Skull GS AM
    0-2 Runners 85,000 Dwarf Runner 6 3 3+ 4+ 9+ Sure Hands, Thick Skull GP AS
    0-2 Blitzers 80,000 Dwarf Blitzer 5 3 3+ 4+ 10+ Block, Thick Skull GS AP
    0-2 Special 95,000 Troll Slayer 5 3 4+ - 9+ Block, Dauntless, Frenzy, Thick Skull GS AP
    80,000 Chaos Dwarf Flamesmith 5 3 4+ 6+ 10+ Brawler, Breath Fire, Disturbing Presence, Thick Skull GS AM
    0-3 Big Guys 140,000 Ogre Blocker 5 5 4+ 5+ 10+ Bone Head, Mighty Blow (+1), Thick Skull, Throw Team-mate S AGP
    145,000 Ogre Runt Punter 5 5 4+ 4+ 10+ Bone Head, Kick Team-mate, Mighty Blow (+1), Thick Skull PS AG
    • 0-8 team re-rolls 50,000 gold pieces each
    • Bright Wizard 100,000 gold pieces
    • FIREBALL: You may cast this spell either at the start of any of the opposition's team turns, before any player is activated, or immediately after any of the opposition's team turns has ended. Choose a target square anywhere in the dungeon and roll a D6 for each Standing player (from either team) that occupies either the target square or a square adjacent to it:

      • On a roll of 4+, the player has been hit by the Fireball.
      • On a roll of 1-3, the player manages to avoid the Fireball.

      Any Standing players hit by the Fireball are Knocked Down. When a player is Knocked Down by a Fireball, you may apply a +1 modifier to either the Armour roll or Injury roll. This modifier may be applied after the roll has been made.

      College of Shadows

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 70,000 Dark Elf Lineman 6 3 2+ 4+ 9+ None AG S
      50,000 Skaven Lineman 7 3 3+ 4+ 8+ None G AMS
      40,000 Goblin Lineman 6 2 3+ 4+ 8+ Dodge, Right Stuff, Stunty GPS
      40,000 Gnome Lineman 5 2 3+ 4+ 7+ Jump Up, Right Stuff, Stunty, Wrestle A GS
      40,000 Hobgoblin Lineman 6 3 3+ 4+ 8+ None G AS
      0-4 Runners 85,000 Gutter Runner 9 2 2+ 4+ 8+ Dodge AG MPS
      80,000 Dark Elf Runner 7 3 2+ 3+ 8+ Dump-Off AGP S
      50,000 Woodland Fox 7 2 2+ - 6+ Dodge, My Ball, Sidestep, Stunty - A
      0-2 Blitzers 100,000 Dark Elf Blitzer 7 3 2+ 4+ 9+ Block AG PS
      90,000 Skaven Blitzer 7 3 3+ 5+ 9+ Block GS AMP
      0-2 Throwers 85,000 Skaven Thrower 7 3 3+ 2+ 8+ Pass , Sure Hands GP AMS
      50,000 Gnome Illusionist 5 2 3+ 3+ 7+ Jump Up, Stunty, Trickster, Wrestle AP G
      0-2 Special 110,000 Witch Elf 7 3 2+ 5+ 8+ Dodge, Frenzy , Jump Up AG PS
      85,000 Assassin 7 3 2+ 5+ 8+ Shadowing, Stab AG PS
      70,000 Hobgoblin Sneaky Stabba 6 3 3+ 5+ 8+ Shadowing, Stab G AS
      55,000 Gnome Beastmaster 5 2 3+ 4+ 8+ Guard, Jump Up, Stunty, Wrestle A GS
      • 0-8 team re-rolls 50,000 gold pieces each
      • Grey Wizard 100,000 gold pieces

      SHADOWED STEP: You may cast this spell at the start of any of your team turns, before any player is activated. Choose a player on your team that does not have the ball. Remove the chosen player from the dungeon and place them anywhere in the dungeon within five (5) squares of where they were.

      College of Metal

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 45,000 Goblin Bruiser Lineman 6 2 3+ 4+ 8+ Dodge, Right Stuff, Stunty, Thick Skull A GPS
      50,000 Orc Lineman 5 3 3+ 4+ 10+ Animosity (Orc Linemen) G AS
      50,000 Human Lineman 6 3 3+ 4+ 9+ None G AS
      0-4 Blitzers 80,000 Orc Blitzer 6 3 3+ 4+ 10+ Animosity (All Team-mates), Block GS AP
      85,000 Human Blitzer 7 3 3+ 4+ 9+ Block GS AP
      0-2 Throwers 65,000 Orc Thrower 5 3 3+ 3+ 9+ Animosity (All Team-mates), Pass , Sure Hands GP AS
      0-6 Blockers 90,000 Black Orc 4 4 4+ 5+ 10+ Brawler, Grab GS AP
      90,000 Big Un Blocker 5 4 4+ - 10+ Animosity (Big Un Blockers) GS A
      90,000 Bodyguard 6 3 3+ 5+ 9+ Stand Firm, Wrestle GS A
      110,000 Bloodseeker 5 4 4+ 6+ 10+ Frenzy GMS A
      • 0-8 team re-rolls 50,000 gold pieces each
      • Gold Wizard 100,000 gold pieces
      TRANSMUTATION: You may cast this spell at the start of any of your team turns, before any player is activated. Choose a player on the opposition team and roll 2D6. If the result is equal to or less than the Armour Value of the chosen player, the player collapses under the weight of their armour and is Knocked Out.

      College of Light

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 60,000 Elven Union Lineman 6 3 2+ 4+ 8+ None AG S
      45,000 Imperial Retainer Lineman 6 3 4+ 4+ 8+ Fend G AS
      0-4 Runners 100,000 Elven Union Catcher 8 3 2+ 4+ 8+ Catch, Nerves of Steel AG S
      65,000 Human Catcher 8 2 3+ 5+ 8+ Catch, Dodge AG SP
      0-2 Blitzers 115,000 Elven Union Blitzer 7 3 2+ 3+ 9+ Block, Sidestep AG PS
      0-2 Throwers 75,000 Elven Union Thrower 6 3 2+ 2+ 8+ Pass AGP S
      75,000 Imperial Thrower 6 3 3+ 3+ 9+ Pass , Running Pass GP AS
      • 0-8 team re-rolls 50,000 gold pieces each
      • Light Wizard 100,000 gold pieces
      BLINDING LIGHT: You may cast this spell at the start of any of the opposition's team turns, before any player is activated. Until the start of your opponent's next turn, opposition players may not perform Pass actions, Hand-off actions, or assist Block actions either offensively or defensively.

      College of Death

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 40,000 Skeleton Lineman 5 3 4+ 6+ 8+ Regeneration, Thick Skull G AS
      40,000 Zombie Lineman 4 3 4+ - 9+ Regeneration G AS
      40,000 Thrall Lineman 6 3 3+ 4+ 8+ None G AS
      0-4 Runners 75,000 Ghoul Runner 7 3 3+ 4+ 8+ Dodge AG PS
      100,000 Vampire Runner 8 3 2+ 4+ 8+ Bloodlust (2+), Hypnotic Gaze, Regeneration AG PS
      0-4 Blitzers 95,000 Wraith 6 3 3+ - 9+ Block, Foul Appearance, No Hands , Regeneration, Sidestep GS A
      90,000 Wight Blitzer 6 3 3+ 5+ 9+ Block, Regeneration GS AP
      110,000 Vampire Blazer 6 4 2+ 5+ 9+ Bloodlust (3+), Hypnotic Gaze, Juggernaut, Regeneration AGS
      0-2 Throwers 75,000 Vampire Thrower 6 4 2+ 2+ 9+ Bloodlust (2+), Hypnotic Gaze, Pass, Regeneration AGP S
      0-4 Blockers 115,000 Flesh Golem 4 4 4+ - 10+ Regeneration, Stand Firm, Thick Skull GS A
      0-2 Big Guys 125,000 Mummy 3 5 5+ - 10+ Mighty Blow (+1), Regeneration S AG
      150,000 Vargheist 5 5 4+ - 10+ Bloodlust (3+), Claws, Frenzy, Loner (4+), Regeneration S AG
      • 0-8 team re-rolls 50,000 gold pieces each
      • Amethyst Wizard 100,000 gold pieces
      LIFE DRAIN: You may cast this spell at the start of any of your team turns, before any player is activated. Choose a player on the opposition team that is Marked by a friendly player. Immediately make an Injury roll for the opposition player.

      College of Life

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 30,000 Halfling Hopeful Lineman 5 2 3+ 4+ 7+ Dodge, Right Stuff, Stunty A GS
      35,000 Rotter Lineman 5 3 4+ 6+ 9+ Decay , Plague Ridden GM AS
      15,000 Snotling Lineman 5 1 3+ 5+ 6+ Dodge, Right Stuff, Sidestep, Stunty, Titchy A G
      70,000 Wood Elf Lineman 7 3 2+ 4+ 8+ None AG S
      0-4 Runners 20,000 Stilty Runna 6 1 3+ 5+ 6+ Dodge, Right Stuff, Sidestep, Sprint, Stunty A G
      55,000 Halfling Catcher 5 2 3+ 5+ 7+ Catch, Dodge, Right Stuff, Sprint, Stunty A GS
      90,000 Wood Elf Catcher 8 2 2+ 4+ 8+ Catch, Dodge AG PS
      0-2 Blitzers 125,000 Wardancer 8 3 2+ 4+ 8+ Block, Dodge, Leap AG PS
      0-2 Throwers 95,000 Wood Elf Thrower 7 3 2+ 2+ 8+ Pass AGP S
      0-4 Blockers 50,000 Halfling Hefty 5 2 3+ 3+ 8+ Dodge, Fend, Stunty AP GS
      115,000 Bloater 4 4 4+ 6+ 10+ Disturbing Presence , Foul Appearance, Plague Ridden , Regeneration GMS A
      0-4 Special 30,000 Fungas Flinga 5 1 3+ 4+ 6+ Bombardier , Dodge, Right Stuff, Secret Weapon, Sidestep, Stunty AP G
      20,000 Fun-hoppa 6 1 3+ 5+ 6+ Dodge, Pogo Stick, Right Stuff, Sidestep, Stunty A G
      0-2 Big Guys 120,000 Treeman 2 6 5+ 5+ 11+ Mighty Blow (+1), Stand Firm, Strong Arm, Take Root, Thick Skull, Throw Team-mate, Timmm-ber! S AGP
      115,000 Trained Troll 4 5 5+ 5+ 10+ Always Hungry , Loner (3+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team-mate S AGP
      140,000 Rotspawn 4 5 5+ - 10+ Disturbing Presence, Foul Appearance, Loner (4+), Mighty Blow (+1), Plague Ridden, Really Stupid, Regeneration, Tentacles
      • 0-8 team re-rolls 50,000 gold pieces each
      • Jade Wizard 100,000 gold pieces
      GRASPING VINES: You may cast this spell at the start of any of the opposition's team turns, before any player is activated. Choose an opposition player. The chosen player is grasped by vines and cannot be activated during that team turn. Additionally, the chosen player has no Tackle Zone until the start of their next activation.

      College of Beasts

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 60,000 Beastmen Runner Linemen 6 3 3+ 4+ 9+ Horns , Regeneration GMS AP
      0-2 Runners 125,000 Werewolf 8 3 3+ 4+ 9+ Claws , Frenzy , Regeneration AG PS
      0-4 Blitzers 75,000 Pestigor 6 3 3+ 4+ 9+ Horns , Plague Ridden , Regeneration GMS AP
      130,000 Bull Centaur Blitzer 6 4 4+ 6+ 10+ Sprint, Sure Feet, Thick Skull GS AM
      Khorngor 6 3 3+ 4+ 9+ Horns , Juggernaut GMS AP
      0-4 Blockers 100,000 Chaos Chosen Blocker 5 4 3+ 5+ 10+ None GMS A
      Ulfwerener 6 4 4+ - 9+ Frenzy GS A
      0-2 Special 20,000 Beer Boar 5 1 3+ - 6+ Dodge, No Hands , Pick-me-up , Stunty, Titchy - -
      0-3 Big Guys 150,000 Minotaur 5 5 4+ - 9+ Loner (4+), Frenzy , Horns , Mighty Blow (+1), Thick Skull, Unchannelled Fury MS AG
      Kroxigor 6 5 5+ - 10+ Bone Head, Loner (4+), Mighty Blow (+1), Prehensile Tail , Thick Skull S AG
      Rat Ogre 6 5 4+ - 9+ Animal Savagery, Loner (4+), Frenzy , Mighty Blow (+1), Prehensile Tail S AGM
      Bloodspawn 5 5 4+ - 9+ Unchannelled Fury, Loner (4+), Frenzy , Claws , Mighty Blow (+1) MS AG
      Yhetee 5 5 4+ - 9+ Unchannelled Fury, Loner (4+), Frenzy , Claws , Disturbing Presence S AG
      • 0-8 team re-rolls 50,000 gold pieces each
      • Amber Wizard 100,000 gold pieces
      BESTIAL FURY: You may cast this spell at the start of any of your players' activations, before that player is activated. For the duration of the turn, whenever the chosen player makes a Block action, do not compare the Strength values of the chosen player and the target of the Block action. Instead, whenever the chosen player performs a Block, a pool of three block dice is rolled and the coach of the chosen player selects which result to apply.

      College of Heavens

      Qty Type Cost Position MA ST AG PA AV Skills and Traits Primary Secondary
      0-16 Linemen 60,000 Skink Runner Lineman 8 2 3+ 4+ 8+ Dodge, Stunty A GPS
      50,000 Norse Raider Lineman 6 3 3+ 4+ 8+ Block, Drunkard G AS
      50,000 Eagle Warrior Linewoman 6 3 3+ 4+ 8+ Dodge G AS
      0-4 Blitzers 90,000 Norse Berserker 6 3 3+ 5+ 8+ Block, Frenzy , Jump Up GS AP
      105,000 Noble Blitzers 7 3 3+ 4+ 9+ Block, Catch AG PS
      90,000 Piranha Warrior Blitzers 7 3 3+ 5+ 8+ Dodge, Hit and Run, Jump Up AG PS
      0-2 Throwers 80,000 Human Thrower 6 3 3+ 2+ 9+ Pass , Sure Hands GP AS
      80,000 Python Warrior Throwers 6 3 3+ 3+ 8+ Dodge, On the Ball , Pass , Safe Pass GP AS
      0-6 Blockers 85,000 Saurus Blocker 6 4 5+ 6+ 10+ None GS A
      110,000 Jaguar Warrior Blockers 6 4 3+ 5+ 9+ Defensive, Dodge GS A
      0-2 Special 70,000 Chameleon Skink 7 2 3+ 3+ 8+ Dodge, On the Ball, Shadowing,Stunty A GPS
      95,000 Valkyrie 7 3 3+ 3+ 8+ Catch, Dauntless,Pass,Strip Ball AGP S
      • 0-8 team re-rolls 50,000 gold pieces each
      • Celestial Wizard 100,000 gold pieces
      CHAIN LIGHTNING: You may cast this spell at the start of any of your team turns, before any player is activated. Choose a player on the opposition team; that player is struck by lightning. Make an Armour roll for the chosen player, and then roll a D6.

      • On a 1-2, the spell ends.
      • On a 3+, choose another model (friend or foe) within 2 squares that will be hit by the lightning. Make an Armour roll for this player.

      If the lightning chained to another player, roll a D6 again to see if the spell chains to another player. Keep doing this until a 1-2 is rolled, or there are no players to chain the lightning to. A player can only be affected by this spell once, therefore it cannot be chained back onto a player it has already hit.